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Type of bind: Paperback
EAN num: 9783836427371
ISBN number: 3836427370
Label: VDM Verlag Dr. Mueller e.K.
Manufacturer: VDM Verlag Dr. Mueller e.K.
Quantity: 1
Page Count: 84
Printing Date: September 05, 2007
Publishing house: VDM Verlag Dr. Mueller e.K.
Sale Popularity Level: 3668019
Studio: VDM Verlag Dr. Mueller e.K.
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Product Description:
Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The very first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part of this thesis will focus on films from 2002-2005, all of which are video game adaptations. There is a distinct shift in the content of video game horror films at the start of the new millennium where video game technology is no longer portrayed as an antagonist, but as legitimate source material. This book is addressed to professionals in the academic circle of film studies or digital games theory. However, it is also written with every horror fan in mind who wishes to take a trip down memory lane.
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Mr. Alley did a good job of showing insightful research to the topic. It was fun to read, and proved a good spend of the money. I'll read it again!
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