Books : Spawn Of Azathoth: Herald of the End Of Time (Call of Cthulhu Horror Roleplaying)

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Author name: Keith Herber

 : Spawn Of Azathoth: Herald of the End Of Time (Call of Cthulhu Horror Roleplaying)
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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9781568821788
ISBN number: 1568821786
Label: Chaosium Ltd.
Manufacturer: Chaosium Ltd.
Quantity: 1
Page Count: 200
Printing Date: June 01, 2005
Publishing house: Chaosium Ltd.
Sale Popularity Level: 521287
Studio: Chaosium Ltd.




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Thwarting Cosmic Evil is Just Another Day's Work
Chaosium has a reputation for producing some of the finest RPG adventures and "Spawn of Azathoth" for the Call of Cthulhu game is no exception. Originally released in 1986, this world-spanning campaign of nine linked adventures set in the 1920s places the players' investigators into a cruel catch-22 of cosmic proportions - literally. Circling around the Earth is a piece of the god Azathoth - its spawn, as it is generally known - that appears to be a twin dark star circling our own sun. The spawn has caused mass destruction on our pale blue planet for eons and will do so in its future. Once the investigators are drawn into adventure's plot they discover that there are individuals and groups that either want the spawn of Azathoth to destroy the Earth, or that want to save humankind from its ravages by putting them into a form of magical suspended animation. Neither prospect is very promising for the fate of humankind, but like all good investigators, they must take action to help the better of the two.

The nine adventures in this 200-page book are fairly short, probably only taking one or two evenings to play. The two starting adventures take place in Providence, Rhode Island. From the there the players are free to go on adventures set in Montana, Florida, the Andaman Islands in the Indian Ocean, in the Dreamlands, and finally in Tibet for the grand climax of the campaign. Additionally, there are numerous handouts for the players - 45 in all - that serve as clues to help out the investigators.

My only problem with this Chaosium product is its poor graphic design - unusual for a company that has been a touchstone for quality for so many years. The location maps have been crudely rendered on some sort of basic computer publishing program and they have a slightly blurry look about them as if the were a copied from a photocopy. Likewise, most of the artwork is amateurish and crude, and those that are not (presumably some of the art from the original issue) have the same blurry quality about it that plague the maps.

Like most classic Call of Cthulhu adventures, "Spawn of Azathoth" does not disappoint. It has both mundane and exotic locales, bizarre creatures, well-developed personalities, and great plotlines. This second edition expands and updates the original 1986 issue, but since I've never seen the very first edition I do not know what changes and additions have been made.




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